Video can be viewed here: http://youtu.be/bBQQEcfkHoE
Head Tracking Displays and Interfaces
As digital interfaces and computer displays become more and more integrated into the daily lives of so many people, a common problem that arises is the need to be more immersed in the content that the 2-dimensional screen will allow. Many companies are working on applying motion-tracking technologies to mobile device hardware in attempt to solve this problem.
The solution is displays that can track the user's head/eyes and render the content adjusted to any movement. This adjusted rendering provides the user with a feeling similar to a "3-D" display. As the user moves their head side-to-side, the camera tracks their movements and renders the content to appeal to their visual depth cues. Lines converge to a vantage point, stimulating our perspective depth cue. Elements that are meant to be perceived as closer are larger, and visa versa, stimulating our relative size depth cue. When the user's head moves, visual elements that are meant to be perceived at varying depths will overlap one another and stimulate our occlusion depth cue. Additionally, these screens can stimulate our oculomotor depth cues of accommodation, stereopsis, and convergence as our two eyes move to track rendered objects.
The mobile device of the future.
The mobile device of the future.